Today we have released the first set of tutorials for AppGameKit Tier2 C++ development. This new series of tutorials aims to help users who want to move from Tier1 AppGameKit scripting to Tier2 C++ development.
In this first set of tutorials you'll learn how to install and setup Tier 2 on Windows, Mac and Android. Over the course of these tutorials, we’ll introduce you to everything you need to program your own games using the AppGameKit C++ libraries.
AppGameKit VR has new features and improvements based on our community feedback.
Here's a list of what's new: New commands to set the global position and rotation of the Head Mounted Display in the 3D world Ability to render to each eye individually Added the ability to render depth textures New ability to get lower level controller button feedbacks to better support Oculus controllers Added the capability to return a float value from Oculus Touch grip triggers Feedback and control of Steam's chaperone (boundary grid) Added hardware information feedbacks Fixed a problem with the SetPlayerRotation command Allow the use of a custom skybox instead of the SteamVR room when application is too busy to render new images Added a command to cleanly shut-down AGKVRThis new version uses the very latest OpenVR dll so be sure to download all files (Open VR, AppGameKit VR Plugin, Tier 1 and Tier2 demos).