SetObject3DPhysicsAngularVelocity
Description
Sets the angular velocity of the object. The angle vector is automatically normalized. 
Definition
 SetObject3DPhysicsAngularVelocity( objID, angX, angY, angZ, initialSpeed ) 
void agk::SetObject3DPhysicsAngularVelocity( UINT objID, float angX, float angY, float angZ, float initialSpeed )
 SetObject3DPhysicsAngularVelocity( objID, vectorID, initialSpeed ) 
void agk::SetObject3DPhysicsAngularVelocity( UINT objID, UINT vectorID, float initialSpeed )
Parameters
- objID - object ID
 - angX - the X component of the angle vector
 - angY - the Y component of the angle vector
 - angZ - the Z component of the angle vector
 - initialSpeed - the initial speed.
 - vectorID - ID of direction Vector.