GetObjects3DPhysicsContactPositionVector
Description
Fills outPosVec3 with contact position. Returns false if no contact. First create a vector with CreateVector3() then pass in the ID. The vector you have created and passed in will be filled with the results.
Definition
integer GetObjects3DPhysicsContactPositionVector( objA, objB, outPosVec3 )
int agk::GetObjects3DPhysicsContactPositionVector( UINT objA, UINT objB, int outPosVec3 )
Parameters
- objA - first object ID
- objB - second object ID
- outPosVec3 - Id of the position Vector to be filled. Create this vector first.