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AppGameKit Visual Editor Updated

The AppGameKit Visual Editor has today received a big update with new features, fixes and tweaks. You can read the full list of improvements here;

Colour key frames, scale key frames and forces can be edited for particles. Particles can now be scaled using the gripper on the bottom right of the selection box. Particles now support cut, copy, paste, duplicate, lock/unlock and send to back/front etc. Added enable / disable particles option to the Scene menu.

New art for AppGameKit Giant Asset Pack 2!

Today we're adding even more media to the ever expanding AppGameKit Giant Asset Pack 2.

We've added art for these board games:

Physics improvements come to AppGameKit-GameGuru Loader!

Today AppGameKit - GameGuru Loader advances with many new features including rag doll physics and an improved vegetation system. Here's a full run down of the latest improvements to this game focused source code for AppGameKit:

Improved 3D physics support Ragdoll support, a single function that can add ragdoll physics to your characters - CreateRagdoll(objID) The Kinematic Bullet: interact with Ragdolls and objects by shooting a kinematic bullet 3D physics now set the real center of mass for all objects All physics objects now use convex hull shapes by default We've added direct support for more media including all the new PBR media Increased the vegetation baking. Vegetation is now way more intense and covers the terrain better Bug fixes, support more point lights, improved new level loading and more! Underwater post processing shader has been added, makes your underwater levels look great!

New AppGameKit with Augmented Reality Commands!

Today brings a huge update to AppGameKit! We have cool new commands that let you control the hot new technology of Augmented Reality on both the iOS (ARKit) and Android (ARCore) platforms. With these new commands and values we've stripped down the complexity, providing an easy way for you to access AR features from your own code.