A new version of AppGameKit is out today with a host of fixes and tweaks to keep AppGameKit strong and stable. The version is available now for download from TheGameCreator servers or via a Steam update.
The improvements are:
3D
- Fixed shadows not working with bone animated objects containing more than 40 bones
- Fixed vertex colors being all black in some cases
- Restored support for the .LWO 3D model format
- Fixed FBX files sometimes failing to load objects containing tangents and binormals
- Fixed texture stages 4-7 on 3D objects not working even if shadow mapping is disabled
- Fixed shadows disappearing on some objects if there was another object in the scene that didn't use shadows
- Images loaded from an atlas texture using LoadSubImage can now be applied to every 3D object texture stage
2D
- Fixed DeleteSprite causing a crash if called inside a contact loop using GetFirstContact and GetNextContact with the deleted sprite
Video
- Changed PlayVideoToImage on Windows from DirectShow to Windows Media Foundation for better playback support
- Changed PlayVideo on Windows to render directly into the AGK window instead of using an overlay window
Files
- Fixed ReadString and ReadLine when reading UTF-8 encoded files
- MakeFolder and DeleteFolder now accept filename starting with "raw:" to make and delete folders anywhere on the device
Printing
- Fixed PrintImage on Windows swapping the red and blue channels when sending the image to a printer
Windows Platform
- Windows apps no longer require the DirectX End-User Runtime to be installed
- Fixed VSync not working on Windows when in fullscreen mode
- Using ChooseRawFile and ShowChooseImageScreen on Windows from a fullscreen app will now minimise the app so the dialog is visible
- Set Windows apps to be DPI aware so they can use the full resolution on scaled 4K displays
Android Platform
- Using GameCenterShowLeaderBoard while broadcasting to the Android player will no longer attempt to display non-AGK leaderboards, this may have been causing issues with those leaderboards becoming asscoiated with the AGK Player app
- GameCenter login on Android will no longer attempt to login twice if an error occurs or the user cancels the login
- Removed "Press back to return to the app" message when making an Android In App Purchase
Edit Boxes
- Fixed Unicode characters not working in edit boxes on desktop platforms
AppGamekit Player
- Updated AGK icons
- Added help screen to AGK Player
Help files
- Separated the Log (debug) command from the Log (math) command in the help files
- Fixed help files incorrectly stating that SetObjectDepthReadMode mode 7 was "equal" when it is actually "always pass", mode 8 doesn't exist
Plug Ins
- Added GetMemblockPtr to the list of commands that can be called from a plugin
Tier 2
- Tier 2 Windows projects should now have the Unicode Character Set property set in the project settings
Thank you to the community members who reported issues via the forums, this enables us to keep AppGameKit updated for everyone.