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AppGameKit Studio 2020.04.16

Today we've released a maintenance update to AppGameKit Studio. The main changes focus on the Mac version of Studio, fixes to the Vulkan engine and numerous updates to the third party SDKs. Here are all the details of the update:

Vulkan engine

  • Fixed a memory leak when Vulkan apps were minimized
  • Fixed a crash with Vulkan when using GetImage before any call to Sync or Swap

Mac platform

  • Fixed Mac rendering to the bottom left corner of the window on retina displays
  • Updated Mac full screen window code to be more reliable
  • Fixed Mac IDE not being able to run apps when sandboxed
  • Restored Android export in the Mac IDE via a separate download

Windows Android Export

  • Fixed some Windows machines reporting error 0xc000007b when exporting an APK due to a missing DLL

Shadow Fix

  • Fixed SetObjectReceiveShadow being set to 0 still overwriting object texture stages with shadow maps

Third party SDKs

  • Updated AdMob SDK to version 7.58.0 on iOS
  • Updated Chartboost SDK to version 8.1.0 on iOS
  • Updated AmazonAds SDK to version 3.0.0 on iOS
  • Updated Firebase SDK to version 6.22.0 on iOSAdded Vulkan support to iOS
  • Removed Facebook SDK in favour of the ShareText/ShareImage commands

As usual, Steam owners of AppGameKit Studio will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website