// Project: CreateObjectFromMeshMemblock
// Created: 2018-03-02
// By: TomToad
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "CreateObjectFromMeshMemblock" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
// set display properties
SetVirtualResolution( 1024, 768 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
box = CreateObjectBox(10,10,10)
meshmemblock = CreateMemblockFromObjectMesh(box,1)
direction as float = 1.0
time as float
wait as float = 5.0
vertex as integer[2] = [1,19,20]
do
time = GetFrameTime()
RotateObjectLocalX(box,.1)
RotateObjectLocalY(box,.2)
RotateObjectLocalZ(box,.3)
for i = 0 to 2
SetMeshMemblockVertexPosition(meshmemblock,vertex[i],
GetMeshMemblockVertexX(meshmemblock,vertex[i])+direction*time,
GetMeshMemblockVertexY(meshmemblock,vertex[i])+direction*time,
GetMeshMemblockVertexZ(meshmemblock,vertex[i])+direction*time)
next
wait = wait - time
if wait <= 0.0
wait = 5.0
direction = -direction
endif
SetObjectMeshFromMemblock(box,1,meshmemblock)
sync()
loop
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