setvirtualresolution(960,640) rem create 3 sprites to represent touch points CreateSprite( 1, 0 ) SetSpriteColor( 1, 255,0,0,255 ) CreateSprite( 2, 0 ) SetSpriteColor( 2, 0,255,0,255 ) CreateSprite( 3, 0 ) SetSpriteColor( 3, 0,0,255,255 ) dim assigned[3] as integer do assigned[1] = 0 assigned[2] = 0 assigned[3] = 0 rem find out which sprites are currently taken touchID = GetRawFirstTouchEvent(1) while touchID > 0 sprite = GetRawTouchValue( touchID ) if ( sprite > 0 ) then assigned[sprite] = 1 touchID = GetRawNextTouchEvent() endwhile rem move assigned sprites to touch locations touchID = GetRawFirstTouchEvent(1) while touchID > 0 x# = GetRawTouchCurrentX( touchID ) y# = GetRawTouchCurrentY( touchID ) printc(x#) : printc(" ") : print(y#) sprite = GetRawTouchValue( touchID ) if ( sprite = 0 ) rem assign this new touch point a sprite if ( assigned[1] = 0 ) sprite = 1 elseif ( assigned[2] = 0 ) sprite = 2 elseif ( assigned[3] = 0 ) sprite = 3 endif SetRawTouchValue( touchID, sprite ) endif if ( sprite > 0 ) SetSpritePosition( sprite, x#, y# ) endif touchID = GetRawNextTouchEvent() endwhile Print( GetRawTouchCount(1) ) Sync() loop