This example program demonstrates how expressions can be used to control properties of 4 rectangles that get displayed on screen.
x as float = 30.0 y as float = 40.0 z as float = 0.01 angle as float = 0.0 red as integer = 0 green as integer = 0 blue as integer = 0
CreateImageColor ( 1, 255, 255, 255, 255 ) CreateSprite ( 1, 1 ) SetSpriteSize ( 1, 10, 10 )
CreateSprite ( 2, 1 ) SetSpriteSize ( 2, 5, 5 )
CreateSprite ( 3, 1 ) SetSpriteSize ( 3, 6, 6 )
CreateSprite ( 4, 1 ) SetSpriteSize ( 4, 7, 7 )
do x = x + cos ( angle ) / 2.0 y = y + sin ( angle ) / 2.0 z = z * 1.005 angle = angle + 1.5 red = 400 * x / 100 green = 200 * y / 100 blue = 100 * x + 50 / 100
SetSpriteColor ( 1, red, green, blue, 255 ) SetSpriteColor ( 2, green, red, blue, 255 ) SetSpriteColor ( 3, blue, green, red, 255 ) SetSpriteColor ( 4, blue, red, green, 255 )
SetSpritePosition ( 1, x, y ) SetSpriteAngle ( 1, angle )
SetSpritePosition ( 2, 2 / ( x / 100 ), 50 * ( y / 100 ) ) SetSpriteAngle ( 2, angle )
SetSpritePosition ( 3, x + 10, 25 * ( y / 100 ) ) SetSpriteAngle ( 3, angle * 3 )
SetSpritePosition ( 4, x * 1.25, y * z ) SetSpriteAngle ( 4, angle * z )
sync ( ) loop
What we end up with our 4 rectangles moving around the screen.
It's not vital that you understand every aspect of what's happening here. The key point is to get an understanding of how calculations can be made by using expressions to control the outcome of our program. Here's a very broad overview of what is happening.
The aim at this point is to demonstrate what kind of results can be achieved when using simple expressions within your code, so don't be too concerned about not understanding everything that is taking place. As you progress through learning about AppGameKit you will gain a far better understanding of all the components that come together to form a program.