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Examples
A collection of examples that demonstrate the commands within AGK.
General
Core commands and general program layout
Mathematical commands
General control commands
Splash screen
Sprites
Sprites using the virtual resolution
Sprites using the percentage system
Moving sprites using the virtual resolution
Moving sprites using the percentage system
Properties of sprites
Collision between two sprites
Animating sprites - part 1
Animating sprites - part 2
Moving sprites
Scrolling sprites
Star field
Collision with zones
Ray casting
Cloning sprites
Sprite depth
Visibility
Text
Creating text
Custom text
Properties of text
Basic print commands
Timers
Using timers
Timer based movement
Sound
Play a sound
Playing music
Input
Getting started
The accelerometer
Joysticks
Moving a player
Text input
Hitting a sprite
Hitting sprite groups
File access
Writing to a file
Reading from a file
Physics
Getting started with physics
Static and dynamic sprites
Debugging physics
Simple physics example
Gravity
Restitution
Joints - part 1
Joints - part 2
Collision walls
Physics shapes
Convex shapes
Joint motors
Compound shapes
Particles
Creating particles
A simple emitter
Creating an explosion
Gas cloud
Multiplayer
Getting started with multiplayer
Benchmarking
Using the benchmarking commands
Games
Space game
Smack It