SetSpriteSpeed
Description
Sets the sprite animation to a specified speed, can be used whilst the animation is running. Can be set to 0 to temporarily pause the animation.
Definition
SetSpriteSpeed( iSpriteIndex, fFps )
void agk::SetSpriteSpeed( UINT iSpriteIndex, float fFps )
Parameters
- iSpriteIndex - The ID of the sprite to modify.
- fFps - the rate at which the sprite should update, sprite frames will be skipped if the sprite frame rate is too high compared to the game frame rate.