SetSpriteActive
Description
Sets whether this sprite updates its animation and physics every frame, the sprite may be visible or not, which is controlled by SetSpriteVisible.
Definition
SetSpriteActive ( iSpriteIndex, bActive )
void agk::SetSpriteActive ( UINT iSpriteIndex, int bActive )
Parameters
- iSpriteIndex - The ID of the sprite to modify.
- bActive - Set to 1 if this sprite should be updated, 0 if not.