SetSkeleton2DRotation
Description
Sets the angle of the root of the skeleton, the bone angles will be relative to this angle.
Definition
SetSkeleton2DRotation( iSkeleton, r )
void agk::SetSkeleton2DRotation( UINT iSkeleton, float r )
Parameters
- iSkeleton - ID of the skeleton to modify
- r - The angle to use in degrees