SetSkeleton2DBoneScale
Description
Set the original scale of a bone. Animations will override this value.
Definition
SetSkeleton2DBoneScale( iSkeleton, bone, sx, sy )
void agk::SetSkeleton2DBoneScale( UINT iSkeleton, int bone, float sx, float sy )
Parameters
- iSkeleton - ID of the skeleton to modify
- bone - ID of the bone to modify
- sx - The new X scale value to use
- sy - The new Y scale value to use