SetSkeleton2DBoneAngle
Description
Set the original angle of a bone relative to its parent. All animation will be relative to this angle, this can be changed whilst an animation is playing.
Definition
SetSkeleton2DBoneAngle( iSkeleton, bone, r )
void agk::SetSkeleton2DBoneAngle( UINT iSkeleton, int bone, float r )
Parameters
- iSkeleton - ID of the skeleton to modify
- bone - ID of the bone to modify
- r - The new angle to use