SetSkeleton2DAnimationSpeed
Description
Sets the animation speed (Default 1.0), negative values are allowed to reverse the animation.
Definition
SetSkeleton2DAnimationSpeed( iSkeleton, speed )
void agk::SetSkeleton2DAnimationSpeed( UINT iSkeleton, float speed )
Parameters
- iSkeleton - ID of the skeleton to modify
- speed - The speed of the animation with 1.0 being normal speed