SetMeshMemblockVertexUV
Description
Provides a quick way to modify the UV values of a vertex inside a mesh memblock. It uses the attribute data from the beginning of the memblock to work out the vertex offset and change the UV values. Vertices start at index 0.
Definition
SetMeshMemblockVertexUV( memID, vertexIndex, u, v )
void agk::SetMeshMemblockVertexUV( UINT memID, UINT vertexIndex, float u, float v )
Parameters
- memID - The ID of the memblock to modify
- vertexIndex - The index of the vertex to modify
- u - The new U value for this vertex
- v - The new V value for this vertex