SetMeshMemblockVertexPosition
Description
Provides a quick way to modify the position of a vertex inside a mesh memblock. It uses the attribute data from the beginning of the memblock to work out the vertex offset and change the position values. Vertices start at index 0.
Definition
SetMeshMemblockVertexPosition( memID, vertexIndex, x, y, z )
void agk::SetMeshMemblockVertexPosition( UINT memID, UINT vertexIndex, float x, float y, float z )
Parameters
- memID - The ID of the memblock to modify
- vertexIndex - The index of the vertex to modify
- x - The new X position for this vertex
- y - The new Y position for this vertex
- z - The new Z position for this vertex