Set3DParticlesVelocityRange
Description
Sets a minimum and maximum multiplier that will affect particles being emitted. This can be used to ensure that there will be some variation in velocity when particles are emitted.
Definition
Set3DParticlesVelocityRange( ID, v1, v2 )
void agk::Set3DParticlesVelocityRange( UINT ID, float v1, float v2 )
Parameters
- ID - The ID of the emitter to modify.
- v1 - The minimum velocity multiplier.
- v2 - The maximum velocity multiplier.