SetShaderConstantByName

Description

Sets a shader constant by name, the constant must be marked as "uniform" in the shader source. This will affect all objects drawn using this shader. All shader values have 1 to 4 components, this command accepts 4 values and discards any that are not used by the named variable.

Definition

SetShaderConstantByName( shaderID, szName, value1, value2, value3, value4 )

Parameters