SetObjectUVOffset
Description
Modifies all meshes in the object to use the specified UV offset, see SetObjectMeshUVOffset for more information. 
Definition
 SetObjectUVOffset( objID, textureStage, offsetU, offsetV ) 
void agk::SetObjectUVOffset( UINT objID, UINT textureStage, float offsetU, float offsetV )
Parameters
- objID - The ID of the object to modify.
 - textureStage - The texture stage of the UVs to modify, in the range 0 to 7
 - offsetU - The offset to use in the U direction, the default is 0
 - offsetV - The offset to use in the V direction, the default is 0