SetObjectReceiveShadow
Description
Sets an object to receive shadows from other objects. By default this is set to 1. An object can be set to both cast and receive shadows.
Definition
SetObjectReceiveShadow( objID, mode )
void agk::SetObjectReceiveShadow( int objID, int mode )
Parameters
- objID - The ID of the object to receive shadows
- mode - 1 to make this object receive shadows, 0 to stop it receiving shadows