SetObjectMeshUVOffset

Description

Modifies the mesh UVs to shift them by the specified offset. This may push the UV coordinates outside the range 0.0 to 1.0, in which case the image wrap mode will be used to either clamp or repeat the texture. Use SetImageWrapU and SetImageWrapV to set the wrap mode. Note that the image must be a power of 2 in size to use the repeat mode.

Definition

SetObjectMeshUVOffset( objID, meshIndex, textureStage, offsetU, offsetV )

Parameters