SetObjectMeshNormalMapScale

Description

Scales the normal map UV coordinates by the specified amount. This does not affect any other texture, but does stack on top of the object's UV offset and scale. A scale value of 1.0 would use unmodified UVs, a scale value of 2.0 would double the UV value, and so on.

Definition

SetObjectMeshNormalMapScale( objID, meshIndex, scaleU, scaleV )

Parameters