SetCameraPosition
Description
Sets the position of the specified camera. By default cameras are positioned at 0,0,0 The main camera is ID 1.
Definition
SetCameraPosition( cameraID, x, y, z )
void agk::SetCameraPosition( UINT cameraID, float x, float y, float z )
Parameters
- cameraID - The ID of the camera to modify, the main camera is ID 1.
- x - The X component of the position.
- y - The Y component of the position.
- z - The Z component of the position.