RotateObjectLocalZ
Description
Rolls the specified object around its local Z axis, i.e. if the object were an airplane this command would make it do a barrel roll no matter which direction it was facing. 
Definition
 RotateObjectLocalZ( objID, amount ) 
void agk::RotateObjectLocalZ( UINT objID, float amount )
Parameters
- objID - The ID of the object to modify.
 - amount - The angle to rotate on the local Z axis in degrees, positive rolls anti-clockwise, negative rolls clockwise.