RotateCameraLocalY
Description
Rotates the specified camera around its local Y axis, i.e. if the camera were an airplane this command would make it turn left and right no matter which direction it was facing.
Definition
RotateCameraLocalY( cameraID, amount )
void agk::RotateCameraLocalY( UINT cameraID, float amount )
Parameters
- cameraID - The ID of the camera to modify, the main camera is ID 1.
- amount - The angle to rotate on the local Y axis in degrees, positive turns right, negative turns left.