GetScreenXFrom3D
Description
Converts a 3D point into screen coordinates.
Definition
float GetScreenXFrom3D( x, y, z )
float agk::GetScreenXFrom3D( float x, float y, float z )
Parameters
- x - The X component of the 3D point.
- y - The Y component of the 3D point.
- z - The Z component of the 3D point.