GetObjectBoneWorldQuatZ
Description
Returns the Z component of the bone's current rotation converted to a quaternion.
Definition
float GetObjectBoneWorldQuatZ( objID, boneIndex )
float agk::GetObjectBoneWorldQuatZ( UINT objID, UINT boneIndex )
Parameters
- objID - The ID of the object that contains the bone to check.
- boneIndex - The index of the bone to check.