GetObjectBoneWorldAngleZ
Description
Returns the Z component of the bone's current rotation converted to Euler angles.
Definition
float GetObjectBoneWorldAngleZ( objID, boneIndex )
float agk::GetObjectBoneWorldAngleZ( UINT objID, UINT boneIndex )
Parameters
- objID - The ID of the object that contains the bone to check.
- boneIndex - The index of the bone to check.