GetObjectBoneAngleX
Description
Returns the X component of the bone's current rotation converted to Euler angles.
Definition
float GetObjectBoneAngleX( objID, boneIndex )
float agk::GetObjectBoneAngleX( UINT objID, UINT boneIndex )
Parameters
- objID - The ID of the object that contains the bone to check.
- boneIndex - The index of the bone to check.