SetSpritePhysicsInitiallyAwake
Description
Sets whether the sprite is awake upon creation.
Definition
SetSpritePhysicsInitiallyAwake ( iSpriteIndex, awake )
void agk::SetSpritePhysicsInitiallyAwake ( UINT iSpriteIndex, int awake )
Parameters
- iSpriteIndex - The ID of the sprite to modify.
- awake - 0 for sleep, 1 for awake.