SetSkeleton2DFlip
Description
Sets the horizontal and vertical flip mode of the skeleton, this will flip all bones and sprites along the horizontal or vertical axis (or both).
Definition
SetSkeleton2DFlip( iSkeleton, flipH, flipV )
void agk::SetSkeleton2DFlip( uint32_t iSkeleton, int flipH, int flipV )
Parameters
- iSkeleton - ID of the skeleton to modify
- flipH - 1 to flip the skeleton in the horizontal axis, 0 for no flip.
- flipV - 1 to flip the skeleton in the vertical axis, 0 for no flip.