GetSkeleton2DBone
Description
Returns the ID of the specified bone for this skeleton. If no bone with the given name exists it will return -1. Index 0 is a valid bone.
Definition
integer GetSkeleton2DBone( iSkeleton, name )
int agk::GetSkeleton2DBone( uint32_t iSkeleton, const char* name )
Parameters
- iSkeleton - ID of the skeleton to check
- name - Name of the bone to find