GetSkeleton2DAnimationTime
Description
get the total time of a named animation
Definition
float GetSkeleton2DAnimationTime( iSkeleton, anim )
float agk::GetSkeleton2DAnimationTime( uint32_t iSkeleton, const char* anim )
Parameters
- iSkeleton - ID of the skeleton to check
- anim - NAme of the animation to check