Set3DPhysicsCharacterControllerFallSpeed
Description
Sets the speed at which the controller will fall.
Definition
Set3DPhysicsCharacterControllerFallSpeed( objID, fallSpeed )
void agk::Set3DPhysicsCharacterControllerFallSpeed( uint32_t objID, float fallSpeed )
Parameters
- objID - object ID
- fallSpeed - Default value is 55.0 which is the terminal velocity of a sky diver in meters per second.