SetShaderConstantArrayFloatByName
Description
Sets a shader constant array index by name, the constant must be marked as "uniform" in the shader source. Array indices start at 0, if the array index is out of bounds then it will be ignored and no changes will be made. This will affect all objects drawn using this shader. This command can only set arrays of floats
Definition
SetShaderConstantArrayFloatByName( shaderID, szName, arrayIndex, value )
void agk::SetShaderConstantArrayFloatByName( uint32_t shaderID, const char *szName, uint32_t arrayIndex, float value )
Parameters
- shaderID - The ID of the shader to modify.
- szName - The name of the constant to change, as defined in the shader source file.
- arrayIndex - The index of the element within the array to modify.
- value - The new value to use