SetObjectShaderConstantDefault
Description
Stops an object setting the given constant name in its shaders and uses the shader's default value from now on.
Definition
SetObjectShaderConstantDefault( objID, szName )
void agk::SetObjectShaderConstantDefault( uint32_t objID, const char *szName )
Parameters
- objID - The ID of the object to modify.
- szName - The name of the constant to stop changing.