SetObjectBonePosition
Description
Sets the position of the specified bone relative to its parent. 
Definition
 SetObjectBonePosition( objID, boneIndex, x, y, z ) 
void agk::SetObjectBonePosition( uint32_t objID, uint32_t boneIndex, float x, float y, float z )
Parameters
- objID - The ID of the object that contains the bone.
 - boneIndex - The index of the bone to modify
 - x - The X component of the position.
 - y - The Y component of the position.
 - z - The Z component of the position.