RotateObjectBoneLocalZ
Description
Rolls the specified bone around its local Z axis, i.e. if the bone were an airplane this command would make it do a barrel roll no matter which direction it was facing.
Definition
RotateObjectBoneLocalZ( objID, boneIndex, amount )
void agk::RotateObjectBoneLocalZ( uint32_t objID, uint32_t boneIndex, float amount )
Parameters
- objID - The ID of the object that contains the bone.
- boneIndex - The index of the bone to modify.
- amount - The angle to rotate on the local Z axis in degrees, positive rolls anti-clockwise, negative rolls clockwise.