GetObjectBoneWorldZ
Description
Returns the current Z position of the bone in world coordinates.
Definition
float GetObjectBoneWorldZ( objID, boneIndex )
float agk::GetObjectBoneWorldZ( uint32_t objID, uint32_t boneIndex )
Parameters
- objID - The ID of the object that contains the bone to check.
- boneIndex - The index of the bone to check.